Fixed bugs in Level Changes
author Michael Marques
()
committer Michael Marques
()
commit 674df7b36cceadeab18449db7f815ed13270d996
tree b564c7b2f376d7b396f287d6b89e1caa6a20b45e
parent 950453c06541a40cc5d5eccbb1cc3f03dc7903bb
Fixed bugs in Level Changes
Stairs in Player House work again
Building exits work properly again
Moved nextTile funciton from movmentAnimator to Pose
Adjusted all mat tiles to have
exit point 1 less in y axis
Fixed any Tranistion Tile bugs besides Cave
Adjusted Grid function to return proper LevelChange for Mat Tiles
Movment animator keyboard control no longer depends on player position,
but uses fed position instead
Added function to check if a level transition is stepOnLeave and fixed
bug in rightDirection to compenaste for Direction.NONE in LevelChange
res/Tiles.json
src/com/dryerzinia/pokemon/map/Grid.java
src/com/dryerzinia/pokemon/map/Pose.java
src/com/dryerzinia/pokemon/obj/LevelChange.java
src/com/dryerzinia/pokemon/obj/MovementAnimator.java
src/com/dryerzinia/pokemon/obj/tiles/Tile.java