Fixed Bug #20
author Michael Marques
()
committer Michael Marques
()
commit ca732796cdef2c63099011c044cb990723e60339
tree 089bacbbbaf2e924fbcb815075a86978ca72310a
parent f42f559966b6a7034ac2668a00aa5e6a7c807a32
Fixed Bug #20
Adjusted how tiles where rendered in the grid draw function so instead
of using pixel offset they got the float adjusted by players position.
Now there is no character pixel bouncing.
src/com/dryerzinia/pokemon/PokemonServer.java
src/com/dryerzinia/pokemon/map/Grid.java
src/com/dryerzinia/pokemon/map/Level.java
src/com/dryerzinia/pokemon/obj/MovementAnimator.java
src/com/dryerzinia/pokemon/obj/tiles/Flower.java
src/com/dryerzinia/pokemon/obj/tiles/Person.java
src/com/dryerzinia/pokemon/obj/tiles/Tile.java
src/com/dryerzinia/pokemon/obj/tiles/WanderingPerson.java
src/com/dryerzinia/pokemon/obj/tiles/Water.java
src/com/dryerzinia/pokemon/ui/UI.java