Fixed position update bug
Fixed position update bug

--- a/src/com/dryerzinia/pokemon/obj/MovementAnimator.java
+++ b/src/com/dryerzinia/pokemon/obj/MovementAnimator.java
@@ -133,8 +133,7 @@
     	 * If there is an animation going we finish it
     	 */
     	if(elapsedTime != 0){
-    		continueAnimation(direction, position, deltaTime);
-    		return null;
+    		return continueAnimation(direction, position, deltaTime);
     	}
 
     	/*
@@ -394,7 +393,7 @@
      * @param deltaTime Change in time in milliseconds
      * @return new position of character to send to server if its The PLAYER
      */
-    private void continueAnimation(Direction direction, Pose position, int deltaTime){
+    private Pose continueAnimation(Direction direction, Pose position, int deltaTime){
 
     	/*
     	 * Increment elapsed time
@@ -469,7 +468,7 @@
     			/*
     			 * Continue with next update
     			 */
-    			update(direction, position, deltaTime);
+    			return update(direction, position, deltaTime);
 
     		}
 
@@ -481,6 +480,7 @@
     	else
     		animationMove(position, deltaTime, false);
 
+    	return null;
 
     }